3ds Max Gotovie Sceni
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1 Appendix This appendix contains additional information for advanced users as well as tables defining such things as DataCAD s standard linetypes, hatch patterns, and keyboard shortcuts. In this chapter: DWG/DXF translation tables Creating custom toolbars Creating linetypes Standard hatch patterns Creating keyboard shortcuts Standard keyboard shortcuts Standard fonts Extended characters 2 556 CHAPTER: APPENDIX DWG/DXF Translation Tables Importing data from a DWG or DXF file to a DataCAD (.DC5) file is not always a one-to-one translation. There are a few instances where data is handled differently in DataCAD. For instance, entities in AutoCAD with a color-by-block attribute will be read into DataCAD as white.
Dimension arrowheads must also be changed in order to display in DataCAD. AutoCAD arrowheads, which are blocks (symbols), will be replaced globally with the arrowhead style set with the ArroStyl option of the Dmension menus. When exported back to a DWG/DXF file, all arrowheads will be set to the AutoCAD default. Dimension text and extension lines will remain the same color, but dimension lines will be changed to the same color as the extension lines.
Text, in some cases, is also treated differently in DataCAD. A single instance of vertical text in a DWG/DXF file will be translated to horizontal text. MText (AutoCAD s multi-line text) is broken into single lines; it is no longer a single entity. Third-party fonts may need to be scaled to display correctly. To adjust the scale and aspect of a font, open the CHR2SHX.DAT in the CHR subdirectory of your DataCAD directory, locate the font in the list, and modify the values as necessary. Fonts can also be added to the list; remember to update the total number of fonts in the file (value located on first line of file).
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Be sure to make necessary adjustments before you import or export a file, so that the changes will appear in that file. The Importing and Exporting sections that follow provide translation tables showing how entities are treated in round-trip scenarios, where a file would begin and end in AutoCAD or DataCAD.
Render Wrangler for YellowDog looking at some ways that a scene can be lit in 3ds Max. Share this post A guide to lighting a scene in 3ds Max as worked through with a group of students developing their skills in CGI.
Scene Explorer provides a modeless dialog for viewing, sorting, filtering, and selecting objects in 3ds Max, as well as additional functionality for renaming, deleting, hiding, and freezing objects, creating and modifying object hierarchies, and editing object properties en masse. • Standard menu: Tools Menu > New Scene Explorer • Standard menu: Tools menu > Open Explorer: [name of most recently used explorer] • Standard menu: Tools menu > Saved Scene Explorers > Choose a saved scene explorer. • Enhanced menu: Scene menu > Manage Scene Content > New Scene Explorer • Enhanced menu: Scene menu > Manage Scene Content > Open Explorer: [Last Used] • Enhanced menu: Scene menu > Recent Scene Explorers submenu The Scene Explorer interface consists of a menu bar, toolbars, and a table view of objects in the scene, with a row for each object and a column for each displayed object property. The default layout in 3ds Max displays only object names, while in 3ds Max Design it also shows colors and several other properties. You can customize the layout to show additional properties. You can save customized Scene Explorer setups, and use any custom setup as the default. Multiple Scene Explorers For many workflows, the single Scene Explorer included in each workspace will suffice.

However, if you need to use additional explorers (for example, to list different types of scene elements), you can open a new Scene Explorer dialog with either of the New Scene Explorer commands listed at the start of this topic. Each subsequent invocation of this command opens a separate, additional Scene Explorer dialog. All Scene Explorers persist in the scene, even if closed. With the standard menu system active, you can open the most recently used Scene Explorer with the Tools menu Open Explorer command, or any Scene Explorer with the Tools menu Saved Scene Explorers submenu. And with the enhanced menu system active, you can open existing Scene Explorers with the Scene menu Manage Scene Content Open Explorer command and the Recent Scene Explorers submenu.